Between 14k and 400k wealth, every $1 of storyteller wealth increases "Wealth Points" by (2,400 - 0) / (400,000 - 14,000) points.Īt the 14k to 400k threshold, 1 raid point would be worth ~ 160.83 storyteller wealth from wealth points. At 400,000 "Storyteller Wealth" there are "2,400 Wealth Points". "Base Points" is the Raid Point total.Īt 14,000 "Storyteller Wealth" and below, there are "0 Wealth Points". Then, back on the main Rimworld screen, hit the Magnifying Glass button. Hit the 3rd button, "Open the View Settings", and check "Write Storyteller". One can view their raid points by turning on Development mode. The "Adaption Factor" is an exception and is shared across multiple settlements. Separate colonies have separate and independently calculated Raid Point totals. Once a caravan leaves the map tile those colonists and items no longer count towards the Raid Points of the map tile. This is the motivation behind wealth management strategies.Įach map and caravan is calculated mostly independently. Despite this complexity, the two most significant player-controlled factors can be identified as total colony wealth and total colonist count. While simple at first glance, each variable, in turn, has its own process of calculation which significantly complicates the outcome. Raid Points are calculated using a formula based on your colony's wealth, colonist count and combat animals, threat scale, starting factor, and adaption factor. Raid Points = ( Wealth Points + Pawn Points) * ( Difficulty) * ( Starting Factor) * ( Adaption Factor) Quests and the storyteller Randy Random multiply raid size after the point cap is applied both can allow raids to be larger in size. The size of 10,000 Raid Point raids is approximately 250 Tribals, 100 Pirates, 66 Scythers, or 25 Centipedes. For example, if the storyteller has 180 raid points, then it can potentially send out 3 "Warrior" raiders, worth 60 Combat Power each. More points to spend mean more enemies that appear. The combat power of each enemy type can be seen in tables on the Raider page. Raid Points are spent by the storyteller to purchase raiders based on Combat Power. Toggles autopause when an error is logged.Īn option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.Raid Points are a mechanic used to determine the size of raids, other major threats, quests, and certain other events. Godmode can be also toggled through ‘View Settings’. While active you can build structures instantly at no price and research. Lets you see what’s happening in the game. Where some debugging information can be found, like crop economy, item nutrition, and such. Many things can be done from here spawning items and pawns, executing events, downing/ killing pawns, there are all done through this menu. Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.įorces a variety of things to happen. Currently limited to sound and colonist hairstyles. Shows errors if they occur, as well as debug outputs.Īllows you to edit game data while the game is running.
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